Housewarming gifts for my brother.
From awhile ago, but it's new to YOU, right?
Stay toasty warm and eat lots of desserts. Happy holidays!
Tuesday, December 27, 2011
Friday, December 23, 2011
Monday, December 19, 2011
Cactii
Thursday, December 15, 2011
Sun Tigers
Friday, October 7, 2011
September Sketches
Wow it's been awhile. Sorry. Here are some sketchbook things to tide you over. I am working on a couple of projects right now. There have been some computer upgrades and technical issues, but fingers crossed, things look to be stable now.
Super Mario 3DS has Tanooki Goombas. This is a level of great that I was not immediately prepared to handle.
I would scan more sketchbook pages, but my scanner is so old that it can't run under Windows 7, and my MB is so new, that it doesn't like running Windows XP.
Super Mario 3DS has Tanooki Goombas. This is a level of great that I was not immediately prepared to handle.
I would scan more sketchbook pages, but my scanner is so old that it can't run under Windows 7, and my MB is so new, that it doesn't like running Windows XP.
Saturday, July 16, 2011
Wednesday, June 29, 2011
Thursday, June 16, 2011
Monday, May 16, 2011
Wednesday, May 11, 2011
Spritely, now!
Sunday, May 8, 2011
Saturday, May 7, 2011
Friday, April 15, 2011
Now playing: D&D on the Atari 2600!
Thursday, April 14, 2011
Tricked!
Saturday, April 9, 2011
Can it be spring yet?
I am definitely ready for spring. Lemme know when it gets here for real. For Calgary, that will probably be May.
The board is gearing up for a new D&D game. It's been a long time since I've played, I'm looking forward to it. It's 4e which is also more or less a first for me. But it's gonna be fun! My character is a Tiefling Swordmage named Bunny. Her interests include good swords, nice things, and breaking other peoples' legs.
She is pretty much a goon with a pretty face.
Semi related: Gnolls are amusing to draw, especially the less effort you put into drawing them seriously.
The board is gearing up for a new D&D game. It's been a long time since I've played, I'm looking forward to it. It's 4e which is also more or less a first for me. But it's gonna be fun! My character is a Tiefling Swordmage named Bunny. Her interests include good swords, nice things, and breaking other peoples' legs.
She is pretty much a goon with a pretty face.
Semi related: Gnolls are amusing to draw, especially the less effort you put into drawing them seriously.
Monday, April 4, 2011
Leaning tower of sketches
Was visiting Jay in Georgia for two weeks in March, and, despite not drawing on any of the incredibly long plane rides, was surprisingly productive. I'm starting to get better at plane rides, though... I spend less time staring at the wing and resolutely telling the plane what a glorious piece of aerial technomancy it is than I used to.
Some of these next ones are drawn with my right hand. Can you guess which!
The second set of pages was done as a combination of both, which turned out kind of interesting in terms of line quality... I used my good hand for the details and bits that had to be curvy, but I used my right hand to just kind of make everything else jaggy and random.
Me and Jay kind of think Space Wolf should be a flash game about spinning backwards through space while you breathe fire. I'd play it. For a little while.
Some of these next ones are drawn with my right hand. Can you guess which!
The second set of pages was done as a combination of both, which turned out kind of interesting in terms of line quality... I used my good hand for the details and bits that had to be curvy, but I used my right hand to just kind of make everything else jaggy and random.
Me and Jay kind of think Space Wolf should be a flash game about spinning backwards through space while you breathe fire. I'd play it. For a little while.
Sunday, March 13, 2011
The perils of coffee.
Wednesday, March 9, 2011
Some sketches
Saturday, February 12, 2011
Thursday, February 3, 2011
Sketchbook
Sunday, January 30, 2011
Global Game Jam 2011
Game Jam : Make a game in 48 hrs.
Here is the timeline of my experience as the team artist.
Friday: Join a team, concept a game. Draw sketches. Spend 3 hours trying to get the test critter animation to wiggle properly. No, I will not go to sleep until it is working right. Go to "bed" (floor) at 1:30am, don't actually sleep until 4am. Wake up constantly. Quietly panic that game will never be finished.
Saturday morning: Omg I look dead. And why doesn't the Tim Hortons have bagels. Oh hello delicious coffee. Then this youtube video.
Saturday morning onwards (time to get back to work): Paint the critter animation frames roughly. Paint it better. Paint repeatable background tiles ALL DAY.
Saturday night: Wait our game actually works? Amazing. Discover new types of tiles that I have to make. Make new tiles. Repeat. Paint ending screens. Sleep a little.
Sunday morning: Touch ups. Make instruction screen. Paint a few more tiles.
Sunday afternoon: We get sound! Game is working. Lack of sleep sets in. OUR GAME IS AWESOME AND I LOVE EVERYONE.
Sunday early evening: Present games. Everyone made awesome things. It's so fun to see what people come up with, probably the one thing I miss the most about school.
It was a blast, and I think our game turned out pretty great. Thanks / props to Scott, Ian, Ryan, and Jeff. It was fun working with you all, and everybody did awesome work.
People reading this: You should check it out!
Download / play game: http://www.globalgamejam.org/2011/critter-swarm
Youtube demo video: http://www.youtube.com/watch?v=kAqj_uQki4U
I think I need to sleep now.
Here is the timeline of my experience as the team artist.
Friday: Join a team, concept a game. Draw sketches. Spend 3 hours trying to get the test critter animation to wiggle properly. No, I will not go to sleep until it is working right. Go to "bed" (floor) at 1:30am, don't actually sleep until 4am. Wake up constantly. Quietly panic that game will never be finished.
Saturday morning: Omg I look dead. And why doesn't the Tim Hortons have bagels. Oh hello delicious coffee. Then this youtube video.
Saturday morning onwards (time to get back to work): Paint the critter animation frames roughly. Paint it better. Paint repeatable background tiles ALL DAY.
Saturday night: Wait our game actually works? Amazing. Discover new types of tiles that I have to make. Make new tiles. Repeat. Paint ending screens. Sleep a little.
Sunday morning: Touch ups. Make instruction screen. Paint a few more tiles.
Sunday afternoon: We get sound! Game is working. Lack of sleep sets in. OUR GAME IS AWESOME AND I LOVE EVERYONE.
Sunday early evening: Present games. Everyone made awesome things. It's so fun to see what people come up with, probably the one thing I miss the most about school.
It was a blast, and I think our game turned out pretty great. Thanks / props to Scott, Ian, Ryan, and Jeff. It was fun working with you all, and everybody did awesome work.
People reading this: You should check it out!
Download / play game: http://www.globalgamejam.org/2011/critter-swarm
Youtube demo video: http://www.youtube.com/watch?v=kAqj_uQki4U
I think I need to sleep now.
Saturday, January 15, 2011
Paintings from November
I did these sort of "level palette" sketches for Balloon Ferret, back in November. Color and theme and style, making sure everything matches and works as a whole, kinda thing.
Some more sketches from the last couple days. I am so close to finishing this sketchbook, I can taste it!
Except I wouldn't really want to, because this sketchbook has kinda been dragged just about everywhere...
Some more sketches from the last couple days. I am so close to finishing this sketchbook, I can taste it!
Except I wouldn't really want to, because this sketchbook has kinda been dragged just about everywhere...
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